
Karan SaJet
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Posted - 2009.08.27 00:56:00 -
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Originally by: Mynas Atoch Edited by: Mynas Atoch on 22/08/2009 19:05:17 Edited by: Mynas Atoch on 22/08/2009 19:03:38
Originally by: Mr Reason
Originally by: Mynas Atoch What I'd like to see for cloaks
1. cloaking gives you agro 2. cloaks use fuel 3. cloak fuel costs are dependent on the mass of the ship 4. cloak fuel is contraband in hi-sec due to its high toxicity 5. cloak fuel is manufactured in reactor arrays in pos due to its toxicity ( 6. cloaking causes HEAT damage (or structure damage) 7. stealth bombers losing the ability to warp cloaked
Possible fuel Plutonium hexafluoride pellets - made from npc Plutonium reacted with fluorspar, a new 'common' mineral seeded on moons and reacted in a Simple Reactor Array.
That just means you'll lose even more Buzzards!
Joking aside, that's some really bad ideas and I expected more logical stuff from you.
LOL that's the point .. I use cloaks most of the time, and know how imbalanced they are. Its absolutely unfair to alliances that war dec mine that I can move around empire with total impunity in a covops or blockade runner. Its totally ridiculous that I can cloak and watch them permanently with no possibility of them uncovering me. And don't get me started on being able to cloak supercaps and carriers with the same module and no chance of discovery if not seen before cloaking. Cloaking is great - but give our opponents a chance.
Also
Quote: What I'd like to see for NPC in 0.0
1. all npc are equipped with infinipoints 2. all gate npc are equipped with 90% webs and mobile warp disrupt bubble generators 3. npc spawns escalate with player ship size 4. npc choose damage type to players weakest resist 5. shooting npc causes 15min aggro timer 6. engaged npc emit a distress beacon visible on overview for everyone
I agree with 3, 4 and 5 and want Wormhole Aliens to develop a supercap with capital killing deathray, as currently their +6BS per player capital ship doesn't scale well. I'd also like the Wormhole aliens to counter attack and go for player POS in their systems when they get ****ed off. Wormhole Alien raids into K-Space would be great too. Why can we use the wormholes to attack them but they can't attack us? but I digress
sounds like some 1 ****ed geting podded by a SB. Blockade runners are ment to do that otherwise ther would be no use to have blocake runners just indys. Cove ops are ment to to that, recon, gathher intel observ oposing fleet. now if you complain of cloacking then i can agree in a way that only covops, recons, black ops, blockaderunners can cloak thats fine, that what there ment to be and i understand if no other ships can use cloack exept for this, but if your talking about nerfing cloack type ships then i dissagree, if you want a limit on cloaking time then we should get back blink abilitys, if you want cloack to use fuel then we should get back 300% speed bonus while cloacked, if you want cloackers to be scanable then we should have T2 ressistance on our SB CovOps, now that balancing. Pll should stop crying and asking for nerf just cose a guy in a clocky ship dosent let them feel confortable to ratt.
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